Typologie Des Dossiers Des Organisations
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The Internet Galaxy
Castells helps us understand how the Internet came into being and how it is affecting every area of human life. This guide reveals the Internet's huge capacity to liberate, but also its possibility to exclude those who do not have access to it.
Controlling the Past
"[In this volume], twenty leading archivists honor Helen Willa Samuels ... by exploring the theme of documenting modern society and its institutions, and carefully considering the implications arising from the archivist's control over social memory ... The first nine essays explore the rich contexts in which the appraisal of potential archival sources takes place and focus on understanding and managing all documentation to select the small percentage that will survive in archives. Several chapters trace how the profession is being radically transformed in the digital age with topics such as making a case for electronic records management, documenting appraisal as a societal-archival process, and challenging stereotypes about corporate archives"--P.  of cover.
A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice.
Prints and Visual Communication
The sophistication of the photographic process has had two dramatic results--freeing the artist from the confines of journalistic reproductions and freeing the scientist from the unavoidable imprecision of the artist's prints. So released, both have prospered and produced their impressive nineteenth- and twentieth-century outputs.It is this premise that William M. Ivins, Jr., elaborates in Prints and Visual Communication, a history of printmaking from the crudest wood block, through engraving and lithography, to Talbot's discovery of the negative-positive photographic process and its far reaching consequences.
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
The Presence of the Past
Some people make photo albums, collect antiques, or visit historic battlefields. Others keep diaries, plan annual family gatherings, or stitch together patchwork quilts in a tradition learned from grandparents. Each of us has ways of communing with the
The Picture of Dorian Gray
Celebrated novel involves a handsome young Londoner who sinks into a life of depravity. His body retains perfect youth and vigor while his recent portrait reflects the ravages of his crime and sensuality.
The Order of Things
In the work that established him as the most important French thinker since Sartre, Michel Foucault offers startling evidence that "man"—man as a subject of scientific knowledge—is at best a recent invention, the result of a fundamental mutation in our culture. With vast erudition, Foucault cuts across disciplines and reaches back into seventeenth century to show how classical systems of knowledge, which linked all of nature within a great chain of being and analogies between the stars in the heavens and the features in a human face, gave way to the modern sciences of biology, philology, and political economy. The result is nothing less than an archaeology of the sciences that unearths old patterns of meaning and reveals the shocking arbitrariness of our received truths.
Mapping the world
Mapping the World is a one-of-a-kind collection of cartographic treasures spanning thousands of years and many cultures, from an ancient Babylonian map of the world etched on clay to the latest high-tech maps of the earth, the seas, and the skies above. With more than one hundred maps and other illustrations and an introduction and commentary by Ralph E. Ehrenberg, former Chief of the Geography and Map Division of the Library of Congress, this book tells a fascinating story of geographic discovery, scientific invention, the art of mapmaking, and the efforts of mapmakers everywhere to render our shape-shifting world in ever more innovative and meaningful ways. The book draws from the finest map collections in the world, including the libraries of the National Geographic Society, the Library of Congress, and the British Library, and is organized into several chronological sections. Each section includes a brief introduction that places the maps in their historical context, followed by a gallery of cartographic masterpieces from different parts of the world, giving readers a unique comparative perspective on the state of geographic knowledge and mapmaking during different historical periods. Special "portfolios" within each section feature key cartographic innovators and maps of exceptional artistic quality or significance, such as the Waldseemuller Map, the first to use the name America; or the life and work of a groundbreaking cartographer, such as Gerardus Mercator, who gave us the Mercator projection; or the latest computer-generated maps that open new windows on the cosmos. In addition to including examples of all the world's most prized and famous maps of exploration and discovery, the book features many other examples of maps that rarely get the attention they deserve---geological maps, road maps, prisoner escape maps, tourist maps, city maps, military situation maps, mental maps, and much more. With its broad historical and cultural range, unmatched variety of maps from many of the finest map collections in the world, more than one hundred illustrations, and a fresh and authoritative perspective on the history of cartography, Mapping the World will delight everyone with an interest in maps and mapmaking like no other book on the subject.